invent solutions to those problems. This Challenge lasted for six weeks.
Students worked on their Challenges in their own time; they were also
given time during their weekly advisory blocks ( 40 minutes each) and
were allowed to work on their prototypes during their free time. They
attempted to tackle problems they faced at school: from problems
around temperature control in classrooms to organizing classroom
information and data. At the end of the six weeks, students presented
their prototypes to their grade level peers.
While this Challenge did succeed in students creating interesting
solutions, exploring the tools and materials of the maker space, and
thinking deeply about solutions to the problems around them, it was
definitely not as successful as we would have liked. Our initial prototype
of this Challenge included 60 students which was too large a group. In
addition, we failed to empower the advisors of each group. Lastly, we
think that because the Challenge happened over such a long period of
time, some students didn’t achieve any small successes; this led to them
being less engaged in the Challenge.
Members of Student R&D running a tinkering challenge with 3D Pens.