174 Future Forwards: Exploring Frontiers in Education
During this unit, each student chose a technology tool or coding library,
learned a few ways it could be used, and created a project that used their
chosen tool to interact with their user.
From the Classroom
The projects ranged from interactive art installations with MaKey MaKey,
planetary physics, collisions of 3D spheres, balancing games using the
sensors of an Android phone, to a finger painting that was created using
the Kinect. One student, pictured below, used the MaKey MaKey to
construct a prototype to help her figure out the chances that her favorite
baseball team would win. The “Astros Chair” contained buttons on the
armrest for various statistical record keeping such as buttons for
adjusting runs for either team.
Learning the syntax of coding and how to create solutions to problems
were important learnings for this unit. Guiding students to explore
different hardware that interface with coding and create experiences
with them demonstrates the huge impact programming has on the world.
Student demonstrates how her “Astros Chair” works.