“They’re happy to come to do something new each time. Or the same
thing but differently (a doll house with a focus on furniture and decor one
day or a doll house with a focus on adding lights the next time...) they’re
able to explore different options, different ideas.“
“The time I spend with my children at Maker Saturday is invaluable…
[Maker Saturday is] our best Saturday morning in the month. A moment
we don’t want to miss.”
Iterating Maker Saturday
While the goal of Maker Saturday has always been to empower our
students through Making, It has empowered us to learn about how best to
support students to learn through Making. We’re constantly iterating how
we support makers through our observations about what students need.
At the beginning of the Maker Saturday prototype, the team ran activities
that revolved around open-ended Making with different maker tools
and materials. An example of one of the activities is called Interactive
Programming. In this activity parents and students used MaKey MaKey and
Scratch to construct computer code. They executed the code using handmade, physical controllers. Projects created in this activity ranged from a
cardboard guitar to a controller for automating Flappy Bird shaped wings.
Over time we began to categorize Maker Saturday activities into two groups:
Headline Activities and Secondary Activities.
Headline & Secondary Activities
We started designing ourMaker Saturdays
to have five Headline Activities, activities
focusing on science, engineering, art,
programming and parent engagement.
These activities usually revolved
around a particular challenge and were